Build tools#
Compiling your Fortran projects by hand can become quite complicated depending on the number of source files and the interdependencies through the module. Supporting different compilers and linkers or different platforms can become increasingly complicated unless the right tools are used to automatically perform those tasks.
Depending on the size of your project and the purpose of project different options for the build automation can be used.
First, your integrated development environment probably provides a way to build your program. A popular cross-platform tool is Microsoft’s Visual Studio Code, but others exist, such as Atom, Eclipse Photran, and Code::Blocks. They offer a graphical user-interface, but are often very specific for the compiler and platform.
For smaller projects, the rule based build system make
is a common
choice. Based on the rules defined it can perform task like (re)compiling
object files from updated source files, creating libraries and linking
executables.
To use make
for your project you have to encode those rules in Makefile
,
which defines the interdependencies of all the final program, the intermediary
object files or libraries and the actual source files.
For a short introduction see the guide on make
.
Maintenance tools like autotools and CMake can generate Makefiles or Visual Studio project files via a high-level description. They abstract away from the compiler and platform specifics.
Which of those tools are the best choice for your projects depends on many factors. Choose a build tool you are comfortable working with, it should not get in your way while developing. Spending more time on working against your build tools than doing actual development work can quickly become frustrating.
Also, consider the accessibility of your build tools. If it is restricted to a specific integrated development environment, can all developers on your project access it? If you are using a specific build system, does it work on all platforms you are developing for? How large is the entry barrier of your build tools? Consider the learning curve for the build tools, the perfect build tool will be of no use, if you have to learn a complex programming language first to add a new source file. Finally, consider what other project are using, those you are depending on and those that use (or will use) your project as dependency.
Using make as build tool#
The most well-known and commonly used build system is called make
.
It performs actions following rules defined in a configuration file
called Makefile
or makefile
, which usually leads to compiling a program
from the provided source code.
Truco
For an in-depth make
tutorial lookup its info page. There is an online version of this info page, available.
We will start with the basics from your clean source directory. Create and open
the file Makefile
, we start with a simple rule called all:
all:
echo "$@"
After saving the Makefile
run it by executing make
in the same directory.
You should see the following output:
echo "all"
all
First, we note that make
is substituting $@
for the name of the rule,
the second thing to note is that make
is always printing the command it is
running, finally, we see the result of running echo "all"
.
Nota
We call the entry point of our Makefile
always all by convention, but you can choose whatever name you like.
Nota
You should not have noticed it if your editor is working correctly,
but you have to indent the content of a rule with a tab character.
In case you have problems running the above Makefile
and see an error like
Makefile:2: *** missing separator. Stop.
The indentation is probably not correct. In this case replace the indentation in the second line with a tab character.
Now we want to make our rules more complicated, therefore we add another rule:
PROG := my_prog
all: $(PROG)
echo "$@ depends on $^"
$(PROG):
echo "$@"
Note how we declare variables in make
, you should always declare your local
variables with :=
. To access the content of a variable we use the $(...)
,
note that we have to enclose the variable name in parenthesis.
Nota
The declaration of variables is usually done with :=
, but make
does
support recursively expanded variables as well with =
.
Normally, the first kind of declaration is wanted, as they are more predictable
and do not have a runtime overhead from the recursive expansion.
We introduced a dependency of the rule all, namely the content of the variable
PROG
, also we modified the printout, we want to see all the dependencies
of this rule, which are stored in the variable $^
.
Now for the new rule which we name after the value of the variable PROG
,
it does the same thing we did before for the rule all, note how the value
of $@
is dependent on the rule it is used in.
Again check by running the make
, you should see:
echo "my_prog"
my_prog
echo "all depends on my_prog"
all depends on my_prog
The dependency has been correctly resolved and evaluated before performing
any action on the rule all.
Let’s run only the second rule: type make my_prog
and you will only find
the first two lines in your terminal.
The next step is to perform some real actions with make
, we take
the source code from the previous chapter here and add new rules to our
Makefile
:
OBJS := tabulate.o functions.o
PROG := my_prog
all: $(PROG)
$(PROG): $(OBJS)
gfortran -o $@ $^
$(OBJS): %.o: %.f90
gfortran -c -o $@ $<
We define OBJS
which stands for object files, our program depends on
those OBJS
and for each object file we create a rule to make them from
a source file.
The last rule we introduced is a pattern matching rule, %
is the common
pattern between tabulate.o
and tabulate.f90
, which connects our object file
tabulate.o
to the source file tabulate.f90
.
With this set, we run our compiler, here gfortran
and translate the source
file into an object file, we do not create an executable yet due to the -c
flag.
Note the usage of the $<
for the first element of the dependencies here.
After compiling all the object files we attempt to link the program, we do not
use a linker directly, but gfortran
to produce the executable.
Now we run the build script with make
:
gfortran -c -o tabulate.o tabulate.f90
tabulate.f90:2:7:
2 | use user_functions
| 1
Fatal Error: Cannot open module file ‘user_functions.mod’ for reading at (1): No such file or directory
compilation terminated.
make: *** [Makefile:10: tabulate.f90.o] Error 1
We remember that we have dependencies between our source files, therefore we add
this dependency explicitly to the Makefile
with
tabulate.o: functions.o
Now we can retry and find that the build is working correctly. The output should look like
gfortran -c -o functions.o functions.f90
gfortran -c -o tabulate.o tabulate.f90
gfortran -o my_prog tabulate.o functions.o
You should find four new files in the directory now.
Run my_prog
to make sure everything works as expected.
Let’s run make
again:
make: Nothing to be done for 'all'.
Using the timestamps of the executable make
was able to determine, it is
newer than both tabulate.o
and functions.o
, which in turn are newer than
tabulate.f90
and functions.f90
.
Therefore, the program is already up-to-date with the latest code and no
action has to be performed.
In the end, we will have a look at a complete Makefile
.
# Disable all of make's built-in rules (similar to Fortran's implicit none)
MAKEFLAGS += --no-builtin-rules --no-builtin-variables
# configuration
FC := gfortran
LD := $(FC)
RM := rm -f
# list of all source files
SRCS := tabulate.f90 functions.f90
PROG := my_prog
OBJS := $(addsuffix .o, $(SRCS))
.PHONY: all clean
all: $(PROG)
$(PROG): $(OBJS)
$(LD) -o $@ $^
$(OBJS): %.o: %
$(FC) -c -o $@ $<
# define dependencies between object files
tabulate.f90.o: functions.f90.o user_functions.mod
# rebuild all object files in case this Makefile changes
$(OBJS): $(MAKEFILE_LIST)
clean:
$(RM) $(filter %.o, $(OBJS)) $(wildcard *.mod) $(PROG)
Since you are starting with make
we highly recommend to always include
the first line, like with Fortran’s implicit none
we do not want to have
implicit rules messing up our Makefile
in surprising and harmful ways.
Next, we have a configuration section where we define variables, in case you
want to switch out your compiler, it can be easily done here.
We also introduced the SRCS
variable to hold all source files, which is
more intuitive than specifying object files.
We can easily create the object files by appending a .o
suffix using the
functions addsuffix
.
The .PHONY
is a special rule, which should be used for all entry points
of your Makefile
, here we define two entry point, we already know all,
the new clean rule deletes all the build artifacts again such that we indeed
start with a clean directory.
Also, we slightly changed the build rule for the object files to account for
appending the .o
suffix instead of substituting it.
Notice that we still need to explicitly define the interdependencies in the
Makefile
. We also added a dependency for the object files on the Makefile
itself, in case you change the compiler, this will allow you to safely rebuild.
Now you know enough about make
to use it for building small projects.
If you plan to use make
more extensively, we have compiled a few tips
for you as well.
Truco
In this guide, we avoided and disabled a lot of the commonly used make
features that can be particularly troublesome if not used correctly, we highly
recommend staying away from the builtin rules and variables if you do not feel
confident working with make
, but explicitly declare all variables and rules.
You will find that make
is capable tool to automate short interdependent
workflows and to build small projects. But for larger projects, you will
probably soon run against some of it limitations. Usually, make
is therefore
not used alone but combined with other tools to generate the Makefile
completely or in parts.
Recursively expanded variables#
Commonly seen in many projects are recursively expanded variables (declared with
=
instead of :=
). Recursive expansion of your variables allows out-of-order
declaration and other neat tricks with make
, since they are defined as rules,
which are expanded at runtime, rather than being defined while parsing.
For example, declaring and using your Fortran flags with this snippet will work completely fine:
all:
echo $(FFLAGS)
FFLAGS = $(include_dirs) -O
include_dirs += -I./include
include_dirs += -I/opt/some_dep/include
You should find the expected (or maybe unexpected) printout after running make
echo -I./include -I/opt/some_dep/include -O
-I./include -I/opt/some_dep/include -O
Truco
appending with +=
to an undefined variable will produce a recursively expanded variable with this state being inherited for all further appending.
While, it seems like an interesting feature to use, it tends to lead to surprising and unexpected outcomes. Usually, when defining variables like your compiler, there is little reason to actually use the recursive expansion at all.
The same can easily be achieved using the :=
declaration:
all:
echo $(FFLAGS)
include_dirs := -I./include
include_dirs += -I/opt/some_dep/include
FFLAGS := $(include_dirs) -O
Importante
always think of a Makefile
as a whole set of rules, it must be parsed completely before any rule can be evaluated.
You can use whatever kind of variables you like most, mixing them should be done carefully, of course. It is important to be aware of the differences between the two kinds and the respective implications.
The meson build system#
After you have learned the basics of make
, which we call a low-level build
system, we will introduce meson
, a high-level build system.
While you specify in a low-level build system how to build your program,
you can use a high-level build system to specify what to build.
A high-level build system will deal for you with how and generate
build files for a low-level build system.
There are plenty of high-level build systems available, but we will focus on
meson
because it is constructed to be particularly user friendly.
The default low-level build-system of meson
is called ninja
.
Let’s have a look at a complete meson.build
file:
project('my_proj', 'fortran', meson_version: '>=0.49')
executable('my_prog', files('tabulate.f90', 'functions.f90'))
And we are already done, the next step is to configure our low-level build system
with meson setup build
, you should see output somewhat similar to this
The Meson build system
Version: 0.53.2
Source dir: /home/awvwgk/Examples
Build dir: /home/awvwgk/Examples/build
Build type: native build
Project name: my_proj
Project version: undefined
Fortran compiler for the host machine: gfortran (gcc 9.2.1 "GNU Fortran (Arch Linux 9.2.1+20200130-2) 9.2.1 20200130")
Fortran linker for the host machine: gfortran ld.bfd 2.34
Host machine cpu family: x86_64
Host machine cpu: x86_64
Build targets in project: 1
Found ninja-1.10.0 at /usr/bin/ninja
The provided information at this point is already more detailed than anything
we could have provided in a Makefile
, let’s run the build with
ninja -C build
, which should show something like
[1/4] Compiling Fortran object 'my_prog@exe/functions.f90.o'.
[2/4] Dep hack
[3/4] Compiling Fortran object 'my_prog@exe/tabulate.f90.o'.
[4/4] Linking target my_prog.
Find and test your program at build/my_prog
to ensure it works correctly.
We note the steps ninja
performed are the same we would have coded up in a
Makefile
(including the dependency), yet we did not have to specify them,
have a look at your meson.build
file again:
project('my_proj', 'fortran', meson_version: '>=0.49')
executable('my_prog', files('tabulate.f90', 'functions.f90'))
We only specified that we have a Fortran project (which happens to require
a certain version of meson
for the Fortran support) and told meson
to build an executable my_prog
from the files tabulate.f90
and
functions.f90
.
We had not to tell meson
how to build the project, it figured this out
by itself.
Nota
meson
is a cross-platform build system, the project you just specified
for your program can be used to compile binaries for your native operating
system or to cross-compile your project for other platforms.
Similarly, the meson.build
file is portable and will work on different
platforms as well.
The documentation of meson
can be found at the
meson-build webpage.
Creating a CMake project#
Similar to meson
CMake is a high-level build system as well and commonly
used to build Fortran projects.
Nota
CMake follows a slightly different strategy and provides you with a complete programming language to create your build files. This is has the advantage that you can do almost everything with CMake, but your CMake build files can also become as complex as the program you are building.
Start by creating the file CMakeLists.txt
with the content
cmake_minimum_required(VERSION 3.7)
project("my_proj" LANGUAGES "Fortran")
add_executable("my_prog" "tabulate.f90" "functions.f90")
Similar to meson
we are already done with our CMake build file.
We configure our low-level build files with cmake -B build -G Ninja
,
you should see output similar to this
-- The Fortran compiler identification is GNU 10.2.0
-- Detecting Fortran compiler ABI info
-- Detecting Fortran compiler ABI info - done
-- Check for working Fortran compiler: /usr/bin/f95 - skipped
-- Checking whether /usr/bin/f95 supports Fortran 90
-- Checking whether /usr/bin/f95 supports Fortran 90 - yes
-- Configuring done
-- Generating done
-- Build files have been written to: /home/awvwgk/Examples/build
You might be surprised that CMake tries to use the compiler f95
, fortunately
this is just a symbolic link to gfortran
on most systems and not the actual
f95
compiler.
To give CMake a better hint you can export the environment variable FC=gfortran
rerunning should show the correct compiler name now
-- The Fortran compiler identification is GNU 10.2.0
-- Detecting Fortran compiler ABI info
-- Detecting Fortran compiler ABI info - done
-- Check for working Fortran compiler: /usr/bin/gfortran - skipped
-- Checking whether /usr/bin/gfortran supports Fortran 90
-- Checking whether /usr/bin/gfortran supports Fortran 90 - yes
-- Configuring done
-- Generating done
-- Build files have been written to: /home/awvwgk/Example/build
In a similar manner you could use your Intel Fortran compiler instead to build
your project (set FC=ifort
).
CMake provides support for several low-level build files, since the default is
platform specific, we will just use ninja
since we already used it together
with meson
. As before, build your project with ninja -C build
:
[1/6] Building Fortran preprocessed CMakeFiles/my_prog.dir/functions.f90-pp.f90
[2/6] Building Fortran preprocessed CMakeFiles/my_prog.dir/tabulate.f90-pp.f90
[3/6] Generating Fortran dyndep file CMakeFiles/my_prog.dir/Fortran.dd
[4/6] Building Fortran object CMakeFiles/my_prog.dir/functions.f90.o
[5/6] Building Fortran object CMakeFiles/my_prog.dir/tabulate.f90.o
[6/6] Linking Fortran executable my_prog
Find and test your program at build/my_prog
to ensure it works correctly.
The steps ninja
performed are somewhat different, because there is usually
more than one way to write the low-level build files to accomplish the task
of building a project. Fortunately, we do not have to concern ourselves but have
our build system handle those details for us.
Finally, we will shortly recap on our complete CMakeLists.txt
to specify
our project:
cmake_minimum_required(VERSION 3.7)
project("my_proj" LANGUAGES "Fortran")
add_executable("my_prog" "tabulate.f90" "functions.f90")
We specified that we have a Fortran project and told CMake to create an executable
my_prog
from the files tabulate.f90
and functions.f90
.
CMake knows the details how to build the executable from the specified sources,
so we do not have to worry about the actual steps in the build process.
Truco
CMake’s official reference can be found at the
CMake webpage.
It is organised in manpages, which are also available with your local CMake
installation as well using man cmake
. While it covers all functionality of
CMake, it sometimes covers them only very briefly.
The SCons build system#
SCons is one another high-level cross-platform build system with automatic dependency analysis that supports Fortran projects. SCons configuration files are executed as Python scripts but it could be successfully used without knowledge about Python programming. The using of Python scripting if needed allows to handle build process and file naming in more sophisticated manner.
Nota
SCons doesn’t automatically passes the external environment variables such as
PATH
therefore it will not find programs and tools that installed into
non-standard locations unless are specified or passed via appropriate variables.
That guaranties that build isn’t affected by external (especially user’s)
environment variables and build is repeatable. The most of such variables
and compiler options and flags are required to be configured within special
«isolated» Environments
(please refer to
User Guide
for additional information).
The SCons doesn’t use external low-level build systems and relies on own
build system. The ninja
support as external tool to generate ninja.build
file is highly experimental (available since scons 4.2) and required to be
enabled explicitly by additional configuration.
The simple SCons project is SConstruct
file that contains:
Program('my_proj', ['tabulate.f90', 'functions.f90'])
The next step is to build our project with command scons
:
scons: Reading SConscript files ...
scons: done reading SConscript files.
scons: Building targets ...
gfortran -o functions.o -c functions.f90
gfortran -o tabulate.o -c tabulate.f90
gfortran -o my_proj tabulate.o functions.o
scons: done building targets.
or with scons -Q
to disable extended output:
gfortran -o functions.o -c functions.f90
gfortran -o tabulate.o -c tabulate.f90
gfortran -o my_proj tabulate.o functions.o
Find and test your program my_prog
at the same directory as source files
(by default) to ensure it works correctly.
To cleanup the build artifacts run scons -c
(or scons -Qc
):
scons: Reading SConscript files ...
scons: done reading SConscript files.
scons: Cleaning targets ...
Removed functions.o
Removed user_functions.mod
Removed tabulate.o
Removed my_proj
scons: done cleaning targets.
In our SCons SConstruct
file
Program('my_proj', ['tabulate.f90', 'functions.f90'])
we specified executable target name my_proj
(optional, if omitted the first
source file name is used) and list of source files
['tabulate.f90', 'functions.f90']
. There is no need to specify project source
files language – it’s detected automatically by SCons for supported languages.
The list of source files could be specified with SCons Glob
function:
Program('my_proj', Glob('*.f90'))
or using SCons Split
function:
Program('my_proj', Split('tabulate.f90 functions.f90'))
or in more readable form by assigning variable:
src_files = Split('tabulate.f90 functions.f90')
Program('my_proj', src_files)
In case of Split
function the multiple lines could be used with Python
«triple-quote» syntax:
src_files = Split("""tabulate.f90
functions.f90""")
Program('my_proj', src_files)
Truco
SCons official webpage provides: User Guide with extended description of various aspects how to handle the build process, Frequently Asked Questions page and man page.
Comments and whitespace#
There are some caveats with whitespace and comments, which might pop up from time to time when using
make
. First,make
does not know of any data type except for strings and the default separator is just a space. This meansmake
will give a hard time trying to build a project which has spaces in file names. If you encounter such case, renaming the file is possibly the easiest solution at hand.Another common problem is leading and trailing whitespace, once introduced,
make
will happily carry it along and it does in fact make a difference when comparing strings inmake
.Those can be introduced by comments like
While the comment will be correctly removed by
make
, the trailing two spaces are now part of the variable content. Runmake
and check that this is indeed the case:To solve this issue, you can either move the comment, or strip the whitespace with the
strip
function instead. Alternatively, you could try tojoin
the strings.All in all, none of this solutions will make your
Makefile
more readable, therefore, it is prudent to pay extra attention to whitespace and comments when writing and usingmake
.